
Recently having a read on video game blog Kotaku that the game Okami (which was originally for the PS2) is still not selling well despite its re-release on the extremely popular Nintendo Wii. I was going to discuss the game Chibi Robo next but instead I've decided to talk about this game because I bought it on day one of its release. It is one of the most rewarding games I've played in a long time & I can not stress enough people need to give this game a try.
Okami was developed by Capcom internal studio Clover, the same studio who brought us games such as Viewtiful Joe 2 & Godhand. It was released in 2006 for the Sony Playstation 2 just before the launch of the Playstation 3. It received extremely high acclaim from critics & received many awards as a result. In spite of this however, Okami sold poorly and Capcom closed Clover as a result.
Okami takes place during an indeterminate period of feudal Japan where the player takes control of the Shinto sun goddess Amaterasu in the form of a white wolf. As Amaterasu, the player sets out on a journey to restore the beauty of nature across the islands of Japan which have been cursed by evil forces. The game is an adventure RPG similar in structure to The Legend of Zelda games. As such, it includes familiar elements such as overworlds, towns, dungeons, health containers, side-quests, etc. The gameplay, although done very well, is nothing new. Where the game really shines is in its presentation.
Okami uses a special cell-shading technique and stylized aesthetic to make the world which the player explores look like an old Japanese wood block & water colour painting. Rich colours and thick black lines gives the impression of brush strokes having been used to create everything within the game, giving Okami a very two-dimensional look. This 2D look is an illusion however, because the strokes and colours will flow and change with Amaterasu's movements around objects to always make it look as much like a flat painting from whatever angle the player is looking. It's a really trippy thing to see for the first time.


The story is also very well crafted. There's too many plot threads to go into detail about any particular one of them but it includes romance, redemption, prophecies, conspiracies and even some aliens thrown in for good measure. By the end of the game, I really felt that I cared about the characters. Aside from the main storylines there is of course, many sidequests and subplots to explore as well. The game is supposed to be only 30 hours or so but I spent twice that amount of time finding everything I could. Every time a plot thread is completed, the player will recieve praise from the people of Japan which can be used to upgrade Amaterasu's powers. There's lots of other ways to collect praise as well, such as casting spells on trees to make them bloom or clearing an area of a curse, so be sure to collect as much praise as possible.

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